{
	raysCast: 200,
	raysBounced: 3,
	maxRayLength: 4,
	tickRate: 2,
	soundMult: 1.0,
	reverb: true,
	permeation: true,
	permeationStepSize: 0.0625,
	permeatedTickRate: 10,
	attenuationType: "INVERSE_SQUARE",
	rayBounce: 1.3,
	debug: "OFF",
	maxBlocksPermeated: 3.0,
	permeationAbsorption: 0.4,
	barrierAsAir: true,
	soundBlacklist: [
		"rain",
		"swim"
	],
	soundTickBlacklist: [],
	reverbTuning: "OFF",
	legacyReverb: "MODERN",
	globalReverbIntensity: 2.0,
	indoorBias: 2.0,
	outdoorBias: 0.2,
	smallRoomEmphasis: 1.0,
	largeRoomEmphasis: 1.0,
	distanceAttenuationLinear: 0.0,
	distanceAttenuationQuadratic: 0.0,
	airAbsorptionRate: 0.003,
	minAirAbsorption: 0.1,
	roomVolumeMultiplier: 0.7,
	surfaceAreaMultiplier: 6.0,
	roomComplexityDivisor: 2.0,
	lateReverbDelayMultiplier: 1.5,
	soundSpeed: 343.0,
	baseReverbGain: 0.1,
	reverbGainMultiplier: 0.4,
	maxOverallGain: 1.0,
	sendFilterHfReduction: 0.7,
	minDiffusion: 0.3,
	maxDiffusion: 0.95,
	minDensity: 0.3,
	densityRoomSizeFactor: 100.0,
	dynamicAbsorptionLfFactor: 3.0,
	decayLfMultiplier: 1.2,
	outdoorHfLeak: 0.7,
	echoTimeMultiplier: 0.002,
	echoDepthMultiplier: 0.1,
	modulationTimeMultiplier: 0.01,
	modulationDepthMultiplier: 0.1,
	baseHfReference: 5000.0,
	hfRoomSizeFactor: 20.0,
	baseLfReference: 250.0,
	lfRoomSizeFactor: 2.0,
	roomRolloffSizeFactor: 50.0,
	rt60SabineConstant: 0.161,
	minTotalAbsorption: 0.1,
	diffusionComplexityWeight: 1.0,
	diffusionEnclosureWeight: 1.0,
	diffusionReverbWeight: 1.0
}