[Monobank] #Maximum amount of items that can be stored in Monobank. Default: 8192 #Range: > 1 Capacity = 1024 #Combination is required to unlock a Monobank. Default: true CombinationEnabled = true [Ownership] #Owners can unlock their Monobank without combination. Default: true OwnerCanUnlockWithoutCombination = true #If enabled - players will be able to break other player's banks. #If disabled - monobank will be indestructible if other player owns it. Default: false CanRelocateOtherPlayersBanks = false #If enabled - players will be able to change locks in other player's banks. Default: false CanReplaceOtherPlayersLocks = false [Thief] #Crime severity for attempting to unlock a Monobank (opening combination UI). #Default: LIGHT #Allowed Values: NONE, LIGHT, MEDIUM, HEAVY crime_severity_for_unlocking_attempt = "LIGHT" #Crime severity for unlocking a Monobank. #Default: MEDIUM #Allowed Values: NONE, LIGHT, MEDIUM, HEAVY crime_severity_for_unlocking = "MEDIUM" #Crime severity for opening a Monobank. #Default: HEAVY #Allowed Values: NONE, LIGHT, MEDIUM, HEAVY crime_severity_for_opening = "HEAVY" [StructureGeneration] #Vault buildings will generate in villages. GenerateVaults = true #Vault building generation weight. Larger number = more chances to generate. #Range: > 1 VaultWeight = 15