[general] [general.general] #Always create full creative-mode chests when formed. Should not be used in survival worlds! creativeChests = false #If the interface input overlay should always be rendered on chests. alwaysShowInterfaceOverlay = true #Multiplier for the number of inventory slots for this chest material. chestInventoryMaterialFactorDiamond = 4.0 #Multiplier for the number of inventory slots for this chest material. chestInventoryMaterialFactorObsidian = 4.0 #If items should be ejected from the chests if one of the structure blocks are removed. ejectItemsOnDestroy = false #Multiplier for the number of inventory slots for this chest material. chestInventoryMaterialFactorIron = 2.0 #Multiplier for the number of inventory slots for this chest material. chestInventoryMaterialFactorWood = 1.0 #Multiplier for the number of inventory slots for this chest material. chestInventoryMaterialFactorCopper = 1.666 #Multiplier for the number of inventory slots for this chest material. chestInventoryMaterialFactorGold = 3.0 #If the higher tier metal variants (including diamond and obsidian) can be crafted. metalVariants = false #Multiplier for the number of inventory slots for this chest material. chestInventoryMaterialFactorSilver = 2.666 #If the lid should open when accessing the chest GUI. visuallyOpen = true [general.colossal_chest] #If the chest should visually open when someone uses it. chestAnimation = true [core] [core.general] #If mod compatibility loader should crash hard if errors occur in that process. crashOnModCompatCrash = false #Maximum buffer byte size for adaptive inventory slots fragmentation. maxPacketBufferSize = 20000 #If the recipe loader should crash when finding invalid recipes. crashOnInvalidRecipe = false #If an anonymous mod startup analytics request may be sent to our analytics service. analytics = false #If the version checker should be enabled. versionChecker = false [machine] [machine.colossal_chest] #The maximum size a colossal chest can have. maxSize = 20