[display] #when enabled, shows a skateboard icon on the user HUD that indicates their current inertia. show_inertia_indicator = true #when enabled, hides the experience bar when on a skateboard, so that it will not clutter the UI. hide_experience_bar = true #determines how far to the left the inertia indicator renders on the screen. Negative numbers will render it on the right. #Range: -12000 ~ 12000 inertia_indicator_x = 123 #determines how far from bottom the inertia indicator renders on the screen. #Range: -12000 ~ 12000 inertia_indicator_y = 12 #when enabled, a skateboard with a banner pattern will flip over when the mouse is over it in the inventory. flip_board_items = true #when enabled, a green overlay and zoom effect is applied when the overcaffeniated effect is active. overcaffeniated_overlay = true [animation] #when enabled, flips the foot used to pedal to the other side, which is also inverted by default if the player's skin is left handed. invert_side = false #when enabled, dynamically identifies the parts of each entity model to animate when skating. Mappings of entities are read from the skate_model_mappings folder in the resource pack. If disabled, only humanoid entities will have animations while skating. animate_all_entity_models = true #when enabled, the camera will twist and turn when on a board to follow its motion. rotate_camera_on_board = true [sound] #when enabled, skateboards will play a looping sound whilst moving. skateboard_loop_sounds = true